

" If you're looking for junk, you've come to the wrong place."." Come and have a look! One pound fish! Very, very good! One pound fish!"." Combination hookah and coffee maker! Also makes julienne fries!"." You want two penny farthings!? Make it one and we have a deal."." I sell wares from places that might not even exist!"." I don't refund for "buyer's remorse." Or for any other reason, really."." Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!".The Traveling Merchant may have any of the following names: This does not, however, change his inventory. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. The Traveling Merchant departs by simply disappearing while off-screen.Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".The Traveling Merchant can throw a party.The Traveling Merchant does not leave during events.This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant.Instead, the roll is performed every tick. The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined.These chances reveal that the average number of sold "base" items is 5.47 / 5.97. Rare Inventory – Rare items (slot 3/6) Item Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun ( on average), because it is higher in the list.Ĭommon Inventory – Common items (slot 1/6) Item When multiple items pass this chance, the item that was tested, the latest will be the selected. All colored team blocks share the same chance of getting selected if the chance succeeds, the color is randomly chosen. Items that are always selected when another item is selected don't have their own chance being selected. This chance is affected by the luckiest player currently in the world. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Once Hardmode begins, he upgrades to a Pulse Bow.ĭue to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant. If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. He despawns if the world is vacated any time after he spawns. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. The chances of him spawning are always the same regardless if the player is sleeping. Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness or if the chat is open. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not. In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. This amount is increased by 2 on Celebrationmk10 worlds. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97 see below for details) different items listed below. The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. For the Underground skeleton-like NPC, see Skeleton Merchant. For the early game NPC unlocked by having 50 or more, see Merchant. This article is about the NPC that occasionally visits temporarily with a random inventory.
